Hard Surface Models
This is a selection of projects created entirely in 3ds Max using various Sub-division modelling techniques.
The first project is a Kurtis Kraft Midget Race car from the 1940's, once the high poly is complete, I plan to re-topologies and bake down the asset to make it compatible with current game engines, then create textures using a mixture of the Quixel Suite and Substance Painter.
The second project is a Marconi Mark II television camera head from 1951, I saw one of these in the Science museum in London, and decided it would be a fun hard surface project to create.
The third is a US Mailbox that was used to help demonstrate sub-division modelling techniques for my students.
A small selection of some of the references that were sourced to help with the creation of the model.